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Mario Strikers: Battle League NEX server (work in progress) on the NextendoNetwork core
- Go 100%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
resolveNSAtoPID only memoised successful lookups, so every login attempt carrying an unknown NSA id triggered a fresh outbound call to the shared account service: a flood of bogus ids on the unauthenticated auth port turned into amplification against the service every game depends on. Failures are now negative-cached with a short TTL and concurrent outbound calls are capped (fail-closed past the cap). Requires nextendo-nex v0.1.4, which stops the secure endpoint from handing a ticketless CONNECT an identity it never proved. |
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| .gitignore | ||
| dashboard.go | ||
| example.env | ||
| gates.go | ||
| go.mod | ||
| go.sum | ||
| LICENSE.md | ||
| main.go | ||
| README.md | ||
| strikers_club.go | ||
| strikers_init.go | ||
| type8.go | ||
mario-strikers
NEX game server for mario-strikers, built on the NextendoNetwork nextendo-nex core.
See example.env for configuration. Not affiliated with Nintendo.