- Go 100%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
resolveNSAtoPID only memoised successful lookups, so every login attempt carrying an unknown NSA id triggered a fresh outbound call to the shared account service: a flood of bogus ids on the unauthenticated auth port turned into amplification against the service every game depends on. Failures are now negative-cached with a short TTL and concurrent outbound calls are capped (fail-closed past the cap). Requires nextendo-nex v0.1.4, which stops the secure endpoint from handing a ticketless CONNECT an identity it never proved. |
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| .gitignore | ||
| dashboard.go | ||
| example.env | ||
| gates.go | ||
| go.mod | ||
| go.sum | ||
| init_replay.go | ||
| LICENSE.md | ||
| main.go | ||
| presence.go | ||
| README.md | ||
| utility.go | ||
splatoon-2
Nextendo Network game server for Splatoon 2.
What is this?
The NEX game server for Splatoon 2 on Nextendo Network. It handles authentication, matchmaking, presence, and the Splatfest-related Ranking/Utility methods the game needs to bring its online mode up.
It is built on the nextendo-nex core.
DataStore is a stub. Splatoon 2 calls a number of DataStore (
0x73) methods during the online bring-up. This server currently answers them with an empty success so the game proceeds; a full server-side DataStore implementation is not yet part of this tree. As a result, matchmaking is not complete out of the box — the DataStore responses are the remaining piece to implement.
Running
cp example.env .env # then edit .env
go run .
Configuration is entirely through environment variables — see example.env. No
secrets are baked into the source.
What this is not
This server ships no Nintendo code, keys, measured data, or copyrighted assets. It is an independent reimplementation for use with a community-run replacement service, not affiliated with, endorsed by, or associated with Nintendo. The NEX access key it uses is a well-known per-title value derivable from the game itself, not a secret.
License
Released under the PolyForm Shield License 1.0.0 — source-available: read, use, modify, and self-host, but do not use it to provide a product that competes with Nextendo Network.