resolveNSAtoPID only memoised successful lookups, so every login attempt
carrying an unknown NSA id triggered a fresh outbound call to the shared
account service: a flood of bogus ids on the unauthenticated auth port turned
into amplification against the service every game depends on. Failures are now
negative-cached with a short TTL and concurrent outbound calls are capped
(fail-closed past the cap).
Requires nextendo-nex v0.1.4, which stops the secure endpoint from handing a
ticketless CONNECT an identity it never proved.
NEX game server for super-mario-maker-2, built on the NextendoNetwork nextendo-nex core.
See example.env for configuration. Not affiliated with Nintendo.